all of your wildest dreams are coming true: might is being replaced with strength. strength affects the damage of any equipped weapons + fortitude. resolve affects healing, spell damage, deflection, and will. we're making the change to make resolve-based characters more appealing for a wider variety of characters. strength will still be important for casters who summon/use equipped weapons. and no, we will not be subdividing the damage bonuses further

Джош упоролся и решил всё поменять

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