С Нового года на нас будут работать еще дизайнер и верстальщик — тоже из старой команды, которая когда-то делала этот сайт.
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С Нового года на нас будут работать еще дизайнер и верстальщик — тоже из старой команды, которая когда-то делала этот сайт.
How often will party members converse with each other and the Watcher? Is there a lot of dialogue between party members?
JS: Yes. [Said in a tone of voice that suggests it was exhausting to do it] I'm saying that because I've spent the past few days filling in Pallegina line requests and, dude, I think she had 200 LRs. I've already filled in 60 or 70 and I have over a hundred left to go.
So, party members talk a lot; they chime into conversations a lot. NPCs do react to them chiming into conversations when it makes sense, so instead of it always feeling like the companion is just whispering to you, sometimes the NPC will be like, "What the hell are you talking about? Screw off." So, there's a lot.
all of your wildest dreams are coming true: might is being replaced with strength. strength affects the damage of any equipped weapons + fortitude. resolve affects healing, spell damage, deflection, and will. we're making the change to make resolve-based characters more appealing for a wider variety of characters. strength will still be important for casters who summon/use equipped weapons. and no, we will not be subdividing the damage bonuses further